A walk cycle and blend into idle

This is a perplexing problem for me in the bge,

playing a action, and then idle but without using animation (spamming idle)

here is a little demo using logic.

feel free to re-use / abuse the rig.

Attachments

AWalk.blend (543 KB)

Here is some pictures of what i did with your character.



I got the idea from the vector man videogame.

I’d better use Loop Stop for both animations. Good tutorial:)

How did you like the player character blueprintrandom?