I have the Asphalt Texture from SonicX and it works pretty well however i had an idea.
Real Asphalt is a bunch of tiny rocks kinda like gravel and so i want that effect. The texture is noticably flat… (lets not get into a grass discussion).
So i thought what if i could have a model of an Asphalt surface and apply the texture to that? So i opened Blender World Forge and made myself what would normally be a very mountainous region. I then Shrunk it and copied and pasted it a few times. I got about half done with my area and there is a problem. PROCESSING POWER.
Does anyone have an idea how to devote more system Resources to Blender or have a way to reduce the resources that blender requires to deal with many vertices. Or know how to create that bumpy texture in another way besides particles because they take just as long