A Way To Translate Orbit Data Into Game Animation Or A Script Using BGE

I am working on a solar system component of a game and I want to accurately take this data: https://nssdc.gsfc.nasa.gov/planetary/factsheet/earthfact.html

and make it work in blender using a script or an animation of some kind: https://www.youtube.com/watch?v=CEH2HyVnKQM

any ideas on how to get the object in “A” the correct position and “B” using the correct orbital period?

How exact do you really need to be in your game? Because the movement of planets is actually a surprisingly complex issue. Those numbers you linked are for use with Keplar’s Laws of Planetary Motion. I found This webpage which seems to have a reasonable breakdown of the math involved.

What you will probably need to do is write a script for calculating the position of the planet using those formulas (or a simplified version, like just doing a circular orbit) and update the position of the object each frame.