A Wicked Arm

For the past 2 weeks, I have been in the process of creating a test animation using 2 of the models I made. However, with one of the models, after I added a walk cycle the arm was flipped! I don’t have a clue on how to fix it. I tried to clear the rotating but no luck anyone nows where I went wrong?

This is the link to the file:http://www.mediafire.com/?h3t10t9lt78rejp

So if you could fix it, I would love hear how you did it.

Attachments



i think when you created the walk cycle for the arm, you forced it to go around more than once, flipping it. I dont know for sure, but I will download and check

For some reason, when I tested it on a different blend file, the hand didn’t twist around. Once again, I don’t know why it did that.

I just solved the answer to the whole problem. When I created the walk cycle, I had the armature to swing the arms on the Y Axis. On the file I posted, it was swinging on the X Axis flipping the hand as it swings back. So all I had to do is to swing the meshes on the Y axis. The crisis has been neutralized.