AAO, cubic shading, SUN Soft Shadows, Glossy Reflection - ALL in 1

Realy all this new features in 1 render… :spin:

Nothing special… but… test passed GOOD!

left monkey with normal shading, right one with cubic, floor got glossy reflection, and sun soft shadows sample = 6 with thersold…
RENDER time 6min 55sek only! on Laptop - Celeron M 1,6 - 850Mb ram

http://lazir.toya.net.pl/%7Ekacha_kruchy/AAO_test6b.jpg

This also demonstrates that people will manage to produce crap images no matter how good the renderer is :wink:

cipix - maybe you demonstrate something in BLENDER TESTS or maybe get your ass to [B]Focused Critique forum !!

[/B]PS. nice renault scenic

Please lower the green to a darker shade. It is very bright to the eye.

Sorry KRUChY, I didn’t want to offend you, I was trying to make a joke.

ok cipix - we’re COOL - but maybe YOU can help me making Brushed Stainless Steel texture - i wanted floor to be like on bottom of this sample page
http://www.blender.org/development/current-projects/changes-since-244/glossy-reflectionrefraction/
??

Now that you changed the color of the floor change the monkey also from that ugly default gray.

You can add a brushed metal texture to the floor and set it to affect NOR (bump map). and render that.

Maybe this one:

yes - but what abuot setting ANSITROPY? - i’m interested in it - how to set to look good.

Now fighting with GLASS to… :smiley:

new render - Rtime 40min - much toooooo long

any advice how to make glass render faster? or any other ray-trace mat?? or maybe how to fake raytraced-GLASS ??
and still no ansitropy reflections on floor :frowning:

http://lazir.toya.net.pl/%7Ekacha_kruchy/AAO_test6E.jpg

Kruchy, have you already tried these?:

http://www.blender-materials.org/index.php?p=5&id=298&fc=2
or
http://www.blender-materials.org/index.php?p=5&id=238&fc=2
I’ve only tried using the first one and it looks more like brushed aluminum, but it probably won’t take you much to adjust that.

thx oddBOX - i will try it and look in Blender Material Repository :smiley:

No problem, you can see an example of the first material in a thread i just created here:

http://blenderartists.org/forum/showthread.php?t=115891

K I think the first pic is fine, them other peeps are just being bungholios.