KRUChY
(KRUChY)
January 29, 2008, 1:53pm
1
Realy all this new features in 1 render… :spin:
Nothing special… but… test passed GOOD!
left monkey with normal shading, right one with cubic, floor got glossy reflection, and sun soft shadows sample = 6 with thersold…
RENDER time 6min 55sek only! on Laptop - Celeron M 1,6 - 850Mb ram
cipix
(cipix)
January 30, 2008, 2:52am
2
This also demonstrates that people will manage to produce crap images no matter how good the renderer is
KRUChY
(KRUChY)
January 30, 2008, 9:33am
3
cipix - maybe you demonstrate something in BLENDER TESTS or maybe get your ass to [B]Focused Critique forum !!
[/B]PS. nice renault scenic
Please lower the green to a darker shade. It is very bright to the eye.
cipix
(cipix)
January 30, 2008, 11:58am
5
Sorry KRUChY, I didn’t want to offend you, I was trying to make a joke.
KRUChY
(KRUChY)
January 30, 2008, 12:03pm
6
ok cipix - we’re COOL - but maybe YOU can help me making Brushed Stainless Steel texture - i wanted floor to be like on bottom of this sample page
http://www.blender.org/development/current-projects/changes-since-244/glossy-reflectionrefraction/
??
cipix
(cipix)
January 30, 2008, 12:21pm
7
Now that you changed the color of the floor change the monkey also from that ugly default gray.
You can add a brushed metal texture to the floor and set it to affect NOR (bump map). and render that.
Maybe this one:
KRUChY
(KRUChY)
January 30, 2008, 12:49pm
8
yes - but what abuot setting ANSITROPY? - i’m interested in it - how to set to look good.
Now fighting with GLASS to…
KRUChY
(KRUChY)
January 30, 2008, 2:49pm
9
new render - Rtime 40min - much toooooo long
any advice how to make glass render faster? or any other ray-trace mat?? or maybe how to fake raytraced-GLASS ??
and still no ansitropy reflections on floor
oddBOX
(oddBOX)
January 31, 2008, 7:49am
10
Kruchy, have you already tried these?:
http://www.blender-materials.org/index.php?p=5&id=298&fc=2
or
http://www.blender-materials.org/index.php?p=5&id=238&fc=2
I’ve only tried using the first one and it looks more like brushed aluminum, but it probably won’t take you much to adjust that.
KRUChY
(KRUChY)
January 31, 2008, 3:40pm
11
thx oddBOX - i will try it and look in Blender Material Repository
oddBOX
(oddBOX)
January 31, 2008, 7:37pm
12
No problem, you can see an example of the first material in a thread i just created here:
http://blenderartists.org/forum/showthread.php?t=115891
K I think the first pic is fine, them other peeps are just being bungholios.