So Nehpets & TheWoods have a modelling contest going on here and I figured I had been away from blender long enough. Time to jump back in and give it a go for a bit (damn Quake 4 for taking up all my time).
So I am modelling an abandoned cathedral interior. This is based on the cathedral of the Immaculate Conception here in Mobile, Al. (god i gotta get outta this town).
The cathedral was recently renovated, so all my reference pics are nice and clean (yuck). So I am having to extrapolate in my head what I think it would look like if it had been abandoned for a while.
I am imagining the image as being at night, with full moonlight for lighting the scene. I have the modelling down for rough composition at the moment. The main lightsource is going to be the holes in the ceiling/walls, and through the broken glass of the stained glass windows. I have not even started the wall on the left side of the image with the stained glass yet, but that is next.
I was hoping to be able to use some volumetric light to my advantage here to put emphasis on interesting parts of the image. At the moment the rough modelling shows shapes drawing the eye to the altar, and I wanted shafts of light illuminating parts of the scene across those lines.
At any rate, not alot here at the moment detail-wise. This is definitely one of those images where texturing is going to really make or break it for sure. Since this is my weakest area at the moment, I am really using this as an opportunity to learn a few new things!