Abandoned Power Station

Hmm, maybe it was a power station, maybe a factory or a warehouse. All we know now is it’s falling apart. A project I began a long time ago, which has been gathering dust on my hard drive, so I thought I’d post it up. At some point in the future I might resurrect it in its originally intended animated form, but for now here are some stills.

All the modelling was done in blender 2.49, with some sculpting and texturing in blender 2.5. Most of the texturing was done in GIMP, with a whole bunch of textures from CGTextures.com. Rendering was done in V-Ray, thanks to Andrey Izrantsev’s fantastic blender 2.49 to vray exporter (though the newer 2.5 version is even better). Compositing was done in blender 2.5.

Alternatively if you want to see them all nice and large you can view them on flickr.


Wow, that’s one awesome unknown location. There’s a lot of detail work done, must’ve taken quite some time. Did you use spots with halo rendering on to catch the light coming in the windows? How did you get the spot halo to fade out so well towards the end of the light rays?

I dont know what to say so i just say AWESOME !! 5* from me

@atr1337: Yes halo lamps for the light rays. Fadeout is just a matter of setting the distance correctly on the lamps.

Oh and you can see some screenshots from blender here: http://bensimonds.com/2011/10/13/abandoned-power-station/

totally amazing!
great work ben

This is the kind of environment that i’d love for my game!
Well done indeed!

Very detailed and realistic scene! You have the bones of a very good Death Match arena, if that’s your thing:)

Amazing indeed! *5 from me ben
Some crits now, I have a feeling that if you could put some more work on textures, the whole scene could look more detailed.
More bumpy I mean. Especially on floor areas. These stones need some heavier bumps…

That’s awesome, it’s evident that you put a lot of work on it. The textures are awesome and I love the falling apart environment. My contribution to improve this is to put some particles in the air, there’s always an enormous amount of dusts in locations like this

Hi,
Great scene , looking gorgeous.

Maybe could use a bit more highlights (reflections) , ok it’s all decayed and dirty , but still a few points of worn metal flashing in sunlight would work well , for the rest i love the materials , light and textures.
Also good photorealism without using insane amount of model or texture detail.

OK, so I’m new. All of us have been here once. lol

First off, that is so fantastic.

My nephew owns a photography studio and his art has been published in magazine all over the country including Time Magazine and he would trip out if he seen this.

The question I have, is this one single model? And if so, what system are you running?
I am only running 4gs ram with intagrated graphics. :frowning:
What would it require to creat something like that?

Thanks for the help and thanks for the eye candy. Great Job!! :cool:

Pretty darn cool, is good!

Amazing!!!

This is so cool. Some years ago me and a friend traveled around Sweden looking for places like this to take photos of, I could post a link to the pictures but I don’t what to hijack the thread. All I can say is that your renders look like some of the places I have been to, they look so photo-real. Great, great work.

/M

This look awesome, I wouldnt change nothing of it, I wonder how you work with textures on your project, what kind of texture technique you used, i know that this ll probably ll not be possible, but can you share the .blend? I really want to see how you made sutch awesome texturing aniway, its perfect!

I’ve actually been in industrial plants (with all the equipment taken out) that looked more or less like that. The portfolio of photographs (sic…) look just fine with one small problem: they’re rather seriously underexposed. And where there’s sunlight-illuminated stuff, they’re either somewhat-hot exposures or seriously over.

If you “photographed” these as high-resolution MultiLayer or OpenEXR files, you might find that you can salvage them with a Curves node, since the numeric range can go outside of the boundary [0.0 … 1.0] which would mean that detail is “still there” even when it is mapped to blown-out-white or opaque-black on (say) a JPG. You need to rein them in to an acceptable tonal-range.

Now… in terms of making an entirely-realistic setting, there are a few things that I’d suggest pulling back from (design-wise). Namely, the crumpled and busted-through bannisters and the seemingly-obligatory piles of rubble on the floor. Industrial plants of the 18th and 19th century were “built like a battleship,” so probably the worst form of damage would come from, say, a busted-out skylight and a hundred years’ worth of rain and snow and ice-heave. Would that cause the railings to be twisted, broken and bent like that? Unlikely. Would a reinforced concrete walkway crumble and collapse like that? Not in three hundred years.

not everyone walks around with a perfect camera though, if you were using a regular digital camera, then you would most likely get those results…it wouldnt be perfect thats the point…everything ISNT perfect…its extremely hard to achieve the reality of this image…go ahead, just try to recreate one…then maybe i can understand you talking about over and under exposure…

also if he made an image like this, im pretty sure hes not going for a very specific, type of building…and how do you know that all that has happened here is conventional damage…he might have made it that way to achieve a story…quit complaining…its un-manly :stuck_out_tongue:

When ben makes art in 2.49, everyone is ‘too polite to notice’ it. When I say I use 2.49, people mock and scoff. Some peeps are freakin’ weird!

ben, no crits since this is finished work, so I’ll stick to the good stuff. I really love all the work that went into this. The debris on the floors, the depth on the brick, the graffiti on the door, and even that lonely folding chair against the wall which we all know was used by Jack Bauer when he tortured an answer out of some baddy in this old warehouse.
Great work as always!

Wow, some of these images are like standing in a Half-Life 2 scene!

That is amazing. It is the perfect scene for a short film–everything is nearly perfect!