I have some problems about DirectXExporter which Mr. Ben developed.
I cannot get a result of expectation even if I output the model that I edited by Blender as a Xfile format.
A cartoon film is not output even if I open Xfile output with a Xfile viewer, and mesh is missing.
For reference, I add the sample which I simplified.
Please teach it if there is a person having a solution.
Thank you.
I thank for your reply.
When 3DVeiwPort was opened, I succeeded in export.
However, I did not succeed in export of MyProblem.blend when 3DVeiwPort was opened.
At a glance, in the case of MyProblem.blend, DirectXExporter seems to output hierarchical structure simply.
I do not yet remember Python.
It may be difficult for me to understand a source code of Mr. Ben clearly.
But I take a source code of Mr. Ben into account and want to examine a cause.
Please reply if you understand something.
MyProblem.blend has two different meshes parented at one bone and
deformed by the same armature.
DirectX cannot accept more than one mesh deformed by a skeleton and
cannot accept objects parented to different bones(frames).
It has nothing to do with the exporter.It’s a condition of the DX file format.
I made Armature of a parent and a child as separate objects.
However, a script error happened when I was going to export it.
After all must it be a skin mesh format when I want to transform mesh by Armature?
Can you post the script you are using I probably have it, I have a bunch of .x exporters and I cant get any of them to export animation that I can use. I think I need dx7 type files for the engine I am playing with. also a link or direction to convert .x file version or a way to modify this script.
thanks
x shr1k:
You can find all versions here, but for 2.42 there’s no exporter
for dx7.Have to use old versions of Blender. http://xoomer.alice.it/glabro1/python.html
…as regarding dx9(or dx8) can use the DirectXexporter in Blender 2.42
x Mou:
I repeat, You cannot export two different objects parented to one
Armature in DirectX File Format!!!