About fire/smoke simulation material

Im trying to make awesome smoke/fire. But its look not awesome =
I think its because i use only basic “Principled Volume” shader.
Should i use another materials or 1 principled volume its enough for realistic smoke/fire?

I think first you need to make a realistic shape of the smoke. I’ve never seen smoke that behaves like this. It looks more like a spider.

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That was the first thing I thought, though nice spider.