? about projectiles.

Ok, I have this animation set where a character pulls out a cannon and fires it. The problem I’m having is that the projectiles will fire at any time whenever I press the key. What I need is to have the projectiles fire after the animation is completed and only at that time.

Check out the TRUE/FALSE pulse mode buttons, and the Frequency parameter in the sensor. If I understool what you wrote I think this can help you. :smiley:

This is what I was talking about:

Here’s what I do: I set it so when you press the key, a timer property goes to a negative number. When the prop gets between -0.1 and 0, then the cannon fires. You’d have to play around to ge tthe timing you need.