i’m planning on doing a walkthrough of an existing building using the game engine…
i’ve taken the pictures of the walls and all i need to do is to retouch some of the pictures and they’re ready to be used as textures…
my questions:
is it alright if i’ll be dividing the walls into multiple objects and apply the uv mapping to them individually?
or will i gain performance if i let the mesh stay as 1 object? (…and perhaps have multiple material index)
i remember reading something saying that all textures should be packed into a single image file. is that right? is there any issue with using many image files of smaller size compared with a single image file with large size in the game engine? (how about in non-realtime rendering?)
thanks for any info that you can give…