I was reading the blender news from yesterday, and I maybe too tired at the moment, so if I ask some stupid questions, please forgive me, but in the report about the development sprint it says
Target: speed up and synchronize development of physics and simulation related code in Blender. We currently have several modules doing different aspects of physics without much integration or a well described relation.
Physics systems are for example:
- Particle systems (free flowing particles for fire, gas, etc)
- Hair or fur (grass, plants, and duplicators as well)
- Soft Body
- Cloth simulation
- Fluid simulation
- Rigid body (currently only in game engine)
- Hinges and Constraints
(Q1) Will the all the various physics systems be integrated into and set physics module, similar to XSI Simulation set where all physics, can be accessed from a singular module?
This is how I understand it to be… anyway
(Q2) By the ‘free flowing particle fire , gas’ statement… will voxols be implimented?
I do understand this development sprint will be done to speed things up to get peach underway with a good start, can someone explain the implications this will have on the current system?
Like I said, I am tired (Baby = no sleep) and if I read it more carefully maybe I can come to the right conclusion myself, just interested.
P.s. I hope this is the right thread to put this in… sorry if it isn’t:(