A collection of tutorials, tips and tricks shared by the community
Hi there. I just created a Udemy course with Blender 2.8. Over 20 hours of content from the very beginning to some cool projects for just $9.99.
Is it ok for me to publish the link in this forum? I really don’t want to break any rules.
Is there a way to advertise it officially with some payment?
Can anyone suggest a good tutorial ‘BOOK’ for Blender 2.8 ?
I have to admit I don’t like forums, it just takes to long to find how things work, and tutorials on YouTube never have what I’m looking for.
I don’t do animation or games etc
i think there is not any good book for paticular blender, but there are some books on modelling, i had also learnt blender only using tutorials, best way to follow blender guru, else you need book names just reply me and i will give you some good book names.
here i am giving you some youuber’s name just follow them:
grant abbit, blender guru , cd geeks , polygon runway, ian hubert
Hi, I am a beginner Blender 2.83 user (learner). I am a natural therapist, and my dream is to create simple 3D images to demonstrate how I meditate (using colors and symbols).
So, I would love to have fairly basic 3D images of men and women, mostly sitting, laying, and possible walking (clothing is not necessary and can be a ‘wireframe’ image only) and then animate those images so that different body parts become filled with color, and symbols appear around the person, and through the person.
Is there any good tuition that you could recommend to help me to learn how to use MB-LAB or Blender well enough to be able to achieve that sort of animation?
I would dearly appreciate any assistance.
Thank you, Ross
What kind of specific information are you looking to find in a “book” that you contrast “not finding what you want” in youtube or forums? Honest question. Thanks.
hi everybody! I am new in this community (and Blender ) I am following a course by CG Fast Track now to improve my skills in modelling. I hope that in the future i can learn a lot more from you guys and in the end show some work of my own. In meantime i’ll be happy to participate in some teams just to get better in modelling by making props. grtz
Jan van den Hemel does an ebook, what he doesn’t know about Blender isn’t worth knowing!
I find youtubers unhelpful, IF they do respond they didn’t resolve my issues, they just want you coming back for more hits!
Blender Secrets e-book
Free e-book here for older Blender version
Thank you, I like how easy it is to use
Hi, all of you who love and support free software, there are several new blender articles up recently.
Here is the blog for blender fans! You are welcome to check it out often and give our two partners the most practical support.
“Knowing the nodes and their relationships”
Blender is redesigned to enhance its 3D functionalities. The node-based design method links up objects and clearly defines their relationships.
“Blender UI Descriptions and Operations”
The UI of Blender 2.7X was a single divided window, allowing you to switch between different functions by selecting the corresponding areas.
I’m new here and in 3D design. I’ve finally found my true passion and 3D modelling is something that I adore now. Never expected though. Now I’m 100% sure I want to change my job and become a 3D art designer.
I’m learning Blendor on my own. And you might guess I’m facing some difficulties. That is I’m completely confused what to study. Which way to move. What is the relevant route? What sources can I use to learn? I do 2-3-hour daily practice. But I don’t know if I’m doing right.
I want to understand what I should learn first to start my career as a Junior 3D designer/artist asap. I really want to do 3D design as a full time job and can’t wait when this time will come.
I would highly appreciate if some of you recommended me anything useful. I can even do volunteer work for the sake of practice.
There is a lot to learn–but I’d recommend focusing on these 3 things to begin with.
- Modeling. Learn as much as you can about modeling. The best way to learn is by making stuff. Watch a few tutorials first, get some references, set a goal, and work at it!
- Materials. Learn about materials, how to set them up, how to work with material nodes–all of that. Learn how to use image textures and procedural textures. (It gets really addictive playing with the node editor–so watch out!)
- Lighting. I can’t say this enough. A 3D artist needs to know at least the basics of lighting. There’s tons of tutorials on this, so watch a few and then practice.
These 3 skills are really the core elements of 3D–and they’ll transfer fairly easily to other softwares.
Consistency is also important–try to put in 30 minutes a day. (Just think: in 30 days you’ll have put in 15 hours!)
There’s not a ton out there, but this book is pretty good. It takes you through the process of modeling, rigging, and animating a character from the ground up (no sculpting.)