? about Timer Property.

Is it possible to use the timer as a sort of ‘countdown’? Like say you press SPACE to bring out a gun. Now SPACE controls the gun animation, but also the empty that emits the projectile. Is there some way of making it where when you press SPACE, the projectile is delayed a few seconds so that the animation for the gun being drawn is complete?

I hope this isn’t too confusing. I’ll post an example of what I’m talking about if need be.

sure, set the property to some negative number [say negative two] and use a property sensor to see what it becomes greater than zero [in this case: two seconds after you set the property]

Could you post an example?

Uh, how about this?

This controls the property:
SENSOR
Keyboard
Space

ACTUATOR
Property
Prop: shoot
Assign: -2

This controls the projectile:
SENSOR
Property
Prop: shoot
Interval
Min: 0 Max: 0.1

ACTUATOR
Edit Object
Add Object
[bla bla bla]