The first inklings of a larger project, in the end this will be a scene with the full character and some animation. Working title: “Above”, for currently non-obvious reasons
Step 1: A sculpted portrait of the character, with some lighting indicating the mood, toon shader setup in Eevee.
I was playing with the new LineArt modifier, but wasn’t too happy with the results, so no outlines for now. Maybe I’ll bring them back later.
Worked through the character sculpt, even retopologized her, rigged and posed. I think I made every possible mistake along the way, but at least learned a lot, especially about rigify
Now figuring out the composition and camera angle for the whole scene. Hope to be able to show the full frame next!
Figured out the composition, I think… amazing how much there’s always left to learn, whenever I think this time I know what I’m doing, lol. Now simply make everything look better.
Thanks! I did have to do the rig twice, though, and then still needed to tweak the posed mesh. Which was OK in this case, since there isn’t much animation. I’m happy with the result, it just feels I spent way more hours than necessary