Worked through the character sculpt, even retopologized her, rigged and posed. I think I made every possible mistake along the way, but at least learned a lot, especially about rigify
Now figuring out the composition and camera angle for the whole scene. Hope to be able to show the full frame next!
Thanks! I did have to do the rig twice, though, and then still needed to tweak the posed mesh. Which was OK in this case, since there isn’t much animation. I’m happy with the result, it just feels I spent way more hours than necessary