This is my first render with Cycles and I’m overall an absolute beginner of Blender, here’s my render, please don’t puke :’(
My “inspiration” comes from a tutorial from BlenderGuru (Introduction to the cycles rendering engine).
Hello ! I Think taht this render isn’t worst. But some critique… The table doesn’t looks plasticy. Try to use else texture or remake model/texture, add displace. Plates. They actually aren’t bad, maybe you can cast off bit of glossynes. And finally donuts. The texture of topping looks very metallically. Try to mix glossy shader with diffuse shader and play with those nodes.
(Sorry if there are faults, I’m not pro english speaker… )
Hi, thank you for your advices ! What do you mean by doesn’t look plasticy ? I hope so, because it’s supposed to be a wood planks floor, I added 0.050 displacement, I’ll try to add some more next time. I have no idea on how to configure the settings with nodes, maybe you could tell me what I could play with please ?
This is easy texture of material… There are 3 maps of the wood material. AO, Displace and normal texture. Most important is displace, because it adds realistic look to the final material. I add also fresnel. Try this and send result.