Absolute Position and Orientation of Animated Parented Objects

The title may be confusing, but basically I have objects that are parented to an empty which are then parented to a track which is moving along a path. When I try to get the location or orientation matrix for each frame, it is relative, not absolute. Is there any way to just simply extract the absolute orientation and position of these objects without having to go through the multiple reorientations from each parent? Even doing that I seem to be having problems, so if I could simply extract the world position and orientation from the object at each frame, it would make my life so much easier.