Hello everyone, I dug up one of my older works to post it now, just to test all the new features of the vBulletin…
Well, if you know what kind of stuff I’m doing, this one won’t surprise you. An abstract machine, never really finished because I never really liked this piece.
Rendered with Blender’s Internal (AO Pass) and Yafray (an IBlighted pass for the shiny reflections), postprocessed with PS (combining the renders, adding the border and text). This is the model used in the piece that is linked in the description of the picture. http://www.deviantart.com/deviation/32026670/
Hope you like it
(BTW: How is it possible to link a page showing some text instead of the actual link…hope you get what I mean ^^; ).
Your technical renders always look like they could actually exist, which is a very hard thing to do when combining these elements. You manage to pull it off all the time.
@StompinTom: The modelling didn’t take that long, mostly because I always make heavy use of duplicating and instancing. I just needed quite some time to arrange the copies to get a nice look.
@Alvaro: Sure, there’s not much behind it…
As said above, I always use duplicates and instances of specific parts more than just once and rearrange them to make them look different. I also like to use the spin and spin dup tools, they’re very helpful for the rounded objects. The wires are extruded cylinders bent with the Curve Deform tool that I use very often, too. So, it’s all about Polymodelling and a little subsurfing