Im trying to access driver information on a bone.
Unfortunately the drivers belongs to the armature like so:
bpy.data.objects['Armature.Rusty'].animation_data.drivers[int]
where int is the id of the driver. As i have tonnes of drivers is there a way to access the driver from the bones perspective? if that makes sense.
could be something like
bpy.data.objects['Armature.Rusty'].animation_data.drivers.find['key from bones data']
or come from the bone’s data side…though i dont see any way to :(:
bpy.context.selected_pose_bones[0]......
What is sometimes annoying is when you hover the mouse over a property in blender and it has such a long data path it puts a ‘…’ in place of the crucial information