I am trying to make a inventory system. At the moment it is in the same scene as the main game and it is really slowing down the game play. How would I be able to move it to another scene and still be able to link to the objects in the scene without the inventory scene being active?
slightly related, added a new variable “scene.objects_inactive” to access objects in hiden layers (so you can add props to them in py before they are add-object’ed)
scene.getObjectList() has been deprecated for scene.objects too