In Blender version 2.49, I have a ragdoll that I made using the GUI. I already know how to access an objects physics Id, which is used for creating constraints. But is there a method that I can use with python for accesing the constraint system for all of the rigid bodies that make up my ragdoll? If not, is there at least a way to print the constraints for each individual rigid body like a shin or a forearm?
Can you post a screenshot of the ragdoll so we know what its made of.
I would but im in school right now. But the ragdoll is simply composed of individual cubes that are set to rigid body with convex hull bounds.
I want to be able to access the constraint data for either a whole ragdoll or an object that I have already created in the GUI. Is this data possible to locate? If not, if i create a constraint from scratch with python, can I activate it after the game engine has already started?
yes, you can change a constrain on the fly
check marcoIt’s post
Try using bge.constraints
it appears to me that the link you provided shows how to set up the system for making editable physics constraints. I want to be able to access the constraints that I have already created with the Blender GUI…
I see, I was thinking of in game constraints,
I use 6dof linkages to “build” a rag doll,
I have never used anyone elses yet,
so I don’t have constraints in the UI,