actually the thing that grapped my attention is the game
“R type Delta” for the playstation one
when you select a plane from the 3 planes , … you see an effect which is very beatiful
the effect is :-
a horizontal line of pixels is shifted to right or left in an instance
and this happens too for the line above or under
so you see an effect like if the screen was jittering , and the connection is weak
am i clear ?
ask me to clearfy if i’m not …
now the question says :- can the matrix of pixles of a frame be accssesd so we shift them ?
If it was a 2d tile based game, they use a technique called dithering, to make fake transparency… sometimes they switched the even pixels off and the odd pixels on really fast to make a transparent like effect.
DO you have screenshots or video of this effect in game?
imagin a black screen showing a red traingle in it , now … you take a random horizontal line and move its pixels so they start from 5 and end with 4 instead of starting from 1 and end with 100
like that
000000111000000
111000000000000
so i have shifted the pixels to the left by 6 steps (you noticed the three ones moved)
when this happen gradiently as if the pixels are moving , and this is happening in the line above too and etc … so you will see the frame like wether if it is getting pulled from a specific place to a direction … and like if the screen isn’t plugged (perfectly) to the pc …
you can take a screenshot from through the rasterizer, but no you can’t access an array of pixels, unless someone reverse engineered the screenshot function in the source code. You could take screenshots, and load the files with python, but that would be way to slow