Is there anyway to access UVTexture Layers made in the UV Editor from within Python. I think not ?
Yes, I was looking at this yesterday…
There are examples in my script for getting and setting
from a mesh object me.getUVLayerNames()
to set the name
from an mtex object
mtex.uvlayer = “UVTex”
and docs here
Any way that expresses relationship between texture image and uvtexture ?