I applied some accessories to the dress of my character. At first, those were part of the same model, therefore they were stretching along the dress.
Then I’ve decided to separate and parent them to a different set of bones. One for each. The problem now it that, being the dress wobbly, they “sink” into the model.
I think there was an option to parent an object to a vertex, so perhaps you can parent the accessories to the closest vertices on the dress. I am not sure if they will move with the cloth simulation. Select the accessory and then shift select the dress, enter edit mode and select a vertex and then press ctrl+p to bring up the parenting menu.
when I do it, the accessory teleports to the axes’ origin.
In addition I’ve tried something similar, but it won’t follow the dress wobbiness.