Accidentally clicked on texture paint and now my textures are tiled?

I was trying to hit Weight Paint mode to adjust the vertex groups on my model, and hit Texture Paint by accident.
My model’s normals and color textures ended up tiling all over the model. I checked the settings in the texture panel, and they were set to UV mapping.
I tried to undo, but it wouldn’t allow it. :confused:
I don’t understand what happened, or how to fix it.
Here’s the .blend file: http://www.pasteall.org/blend/8046
Password is: mirrorx

Does no one know how to fix this? :[

you have to write down what you have done. Maybe then its getting clear
what you are missing.
If you expect people to fix things like throwing a blend-file at them and expect
them to find out what you really want to do … or do your work …??

Why dont you first try to understand what you are doing? Can you reproduce
the texture-paint-actions with a new blend-file and simiple objects?

If you did follow a complicated tutorial, check it again - you might have missed a step.
At some points it is not possible to make changes easy undone. Thats the reason why to use different saved blend-files of the changes of your work.

I’m not trying to do texture paint to put the colors on the model. I just hit the button by accident in the mode selection. And then all of my textures (and normals) became tiled all over the mesh.
And I wasn’t expecting someone to just fix it. I was hoping someone could help me understand what went wrong so I could fix it myself. Some of my other posts, I’ve gotten told to upload a .blend file so someone could help. That’s what I did.
I don’t understand why you’re upset with this post…

Difficult to help with your blend as it doesn’t contain your normal or texture maps.
Check your UVs as well as it looks like you you reset them so there isn’t a proper unwrap

I’m just going to move the model to a new .blend file and redo the UV Unwrap and normals.
Thanks for the help, anyhow.