Hello,
I need help with texturing an object for a research project. I need to add texture to objects of arbitrary form. It should look like the texture belongs to the object not that it has been stretch to fit it. I am new to blender and i have only tried UV mapping, but it is difficult to achieve a good result when the objects contains peaks, cusps etc. The choice in procedural textures is very limited. Can you recommend a different approach. Thanks.