I’ve scourged the forums and intranets trying to find what I want to do, but I just can’t seem to get it. Here’s what I have and what I want to do, thanks in advance for your help.
I have two models, one high resolution (the good object and mesh) built proper around the 0,0 origin, and one very low decimated version (the bad mesh). The bad mesh is located where its supposed to be but in the mesh, not the object (faces moved, not object moved). I want to accurately and quickly move the good object to overlap the bad mesh exactly. What I’m trying to do is take the corner vertex of a box face in the good mesh and translate its object to the same corner vertex of the bad mesh. Does that make sense?
I thus far have done it by notepad and maths, but I would like to find an easier and quicker way. I assume there must be something. Right now, I select the object and press G to transform and then hold CTRL down to snape its movement onto verticies. The problem is that I can’t seem to define the reference vertex location of the object I’m trying to move.