Achieve outline effect in texture

I want a texture to have the outlines of the mesh (not using the “Export Layout” feature in the UV editor). The outlines must be in the texture only (maintaining the the Original mesh).


In the picture above I duplicated the model and applied the “Wireframe” modifier to the duplicate. Now I’m trying to bake the “Shadows” of the Wireframe mesh into the original’s texture, but I couldn’t make it work (I’m very new to blender).

How can I achieve this (using this or any other method)?

P.S. I’m aware of the “Freestyle” feature, but it can’t be baked into the texture (to my knowledge).

Found the solution here: http://blender.stackexchange.com/a/51805/24254