I’m trying to make a mesh morph into a cube. I can’t make the cube first. I thought maybe you could make a cube with the same number of vertices as the original object and then say ‘hey this is the morph target’. I’m not sure how, or if I’m going about it the wrong way altogether.
make ur sphere, and then in the edit mode buttons, add a “cast” modifier. Set it to cuboid, with a factor of “1”
is that what you wanted?
You could also swap your ShapeKeys, or put a Time (or is it Speed?) Ipo on it to run in reverse.
Ha cool it’s pretty mush like there is a ‘to cube’ now. Thanks and thanks for the helpful replies.