Achieving thickness

First off apologies if this isn’t the correct forum, I wasn’t really sure where to put this :confused:

How would I go about achieving thickness of transparent objects in my renders? Whatever I do just makes it look like two different faces with nothing between.

Thanks for any help


Turn RayTransp on
Adjust the IOR for “glass distortion”

  • you need to have the raytracer on

ray button in rendering settings.