Action Actuators

Hi guys! My question is this: is there a way to prevent any sensor (keyboard sensor specifically) when the animation of an Action Actuator is playing, and enable it when it ends? Obviously this would require Python scripting, but I’m not experienced enough to figure it out

You can either use the expression controller type or use the built-in state system (which auto-disables bricks that are not on that layer).

This might be used with a property that counts up as well as the animation plays, then check for it being at a value that is the same as the last frame of the action.