I just got back into the game engine, and already came to a dead end. I used armatures to create a bird’s flapping action, that is 8 frames long, and I know how to get that to repeat over and over agian in the GE. But, now I want the bird to move around, not just flap and flap and stay in the same place like a humming bird. I want it to fly across the screen. Should I record the LocRot to the bones, or the bird mesh? Or will this even not work. Please help me out, because this is the final touch to my screen saver, and I don’t want to give it up now. Thanks!
to the armature object, not any of the bones, nor the mesh.
Alternatively have en empty with the flying movement and parent the armature to it.