Action and Properties problem

Hi guys, today I have ran into a problem. I am making a HP bar that reduces in size according to HP lost. But my problem is, using the Action actuator and the Property box. I can’t get properties to work normally. It is described better in the actual blend.

Basically, why won’t the scene restart when the property is between 90 and 101?

Here’s the .blend [PasteAll]

Thanks to anyone in advance. :slight_smile:

I’m not sure why the interval evaluation is not working properly - I don’t use that sensor myself. But changing the evaluation to type to equals and the value to 100 seems to fix things.

ActionExample.blend (425 KB)

Hope this helps :smiley:

Seems to be a leftover from pre-2.49. Avoid special characters in property names such as spaces ( ) and dots (.)

It looks like the property sensor does not like such properties.

Thanks Monster, where could I report this?

Or is it supposed to be like that?

You can open a bug in the 2.6/game engine bugtracker