Action Editor Craziness from Cam to Character

I had this weird issue that I’m sure is just something stupid I’m doing wrong but it was really infuriating. I was going through my character actions and accidentally chose a camera action. This, understandably, popped my character to the camera position. The problem was when I chose the next character action, the character actually stayed at the camera position but with the animation of the action. I even chose my base action which is a t-pose but the character just did a t-pose from the point of the camera. WTF!?! There was no translation or rotation data anywhere on this rig on that action. How could it possible be in this location? I ended up having to make a new camera action with the camera at 0,0,0 to get the character back in place. What am I doing wrong here? Why would this happen?

Thanks for any help!

If the other actions don’t contain a global location, the object (in this case your character) will stay wherever it was last positioned, in this case where the camera action told it to be. You should have been able to just manually reposition the character to 0,0,0 (or wherever).

Every piece of the rig is at 0. Is there another translation that I don’t know about?

What about the location of the rig as an object?