I’m trying to learn the action editor a bit and ran into a snag that I can’t figure out.
I have a door that opens with rotate. At the same time, I have an object that translates. They are not parented (because the object shouldn’t rotate), and are actually in different containers.
I can’t seem to get both objects in the same action. I select them both, then hit locRot key, and then it creates a second one automatically.
For now, I’ll switch to having my second object be driven by the rotation. Of course, I don’t know how to do That yet either…I just know you can.
I’d love to know what I’m doing wrong though. Is it just that they have to have a direct relationship? All of the examples I’m finding online are related to bones on basic single armatures.