I was following this tutorial on importing multiple animations into a rig. Everything works as far as importing goes but I’ve run into a problem when it comes to switching animations. When I change the animation in action editor on my rig to the imported walk-cycle it looks like it’s trying to add instead of replacing my animation. Result? An animated walking t-pose…
I would expect the rig (green) to match the stick one (imported) once I change the Action to walk in the Action Editor (marked red) like in the tutorial.
In other words I want to apply the animations from the walk armature to the rig but it’s starting from the rigs tpose instead of the walk pose.
There’s nothing special about the rig, it’s a tpose from the same file as the rest of the animations.
What am I missing?
cat.blend.zip (288.3 KB)