Hey all,
I am currently working on a 3rd person action/fighting game. I know how to rig objects with armatures, assign different animated actions to the armature, and use the logic bricks to play the animations on key presses.
The one problem I have is getting the logic to work. All I need is that when no key is pressed, the object goes idle. You press the WASD keys, it moves in those directions, switching the animation to a walk cycle. When the key is released, the animation switches back to idle. In other words, how do I structure the logic blocks to give it normal action game controls, with other actions like punching and jumping?
I’ve attached my .blend file. It has no logic, just a rigged object with three actions: walk, punch, and idle.
Thanks for your time.
Attachments
Puncherman.blend (156 KB)