So I’ve been trying for a while to understand the action system in blender. After 3 (hour long) tutorials its still pretty much voodoo in certain areas. So I am here to ask about a specific problem I’m having.
Multiple actions. I have a rigged character. For some reason unbeknownst to me I can’t seem to assign it multiple actions. I have an Idle and a Run animation. Both at 40 frames. I can only seem to get one to be actively attached. This is an issue because in order to port over a character into unity the actions all need to be attached.
I’ve tried to date:
Using Dope Sheet Action Editor to:
Change actions between F and non-F versions (Which I understand to be actions that are independent an object to act on, and actions that are dependent)
I’ve tried using the NLA editor to:
Add action strips
Neither of these even gave a response, I assume this is a selection issue.
I have also tried:
Praying to the Blender Gods
Sacrificing my keyboard on a alter made of the bones/armatures of my enemies
Baking my copy of blender a cake, which it refused to eat or even acknowledge
Any ideas as to how to solve this issue would be great. Also a link to a tutorial that specifically deals with how to create multiple animations on a single object that can be exported in FBX as a whole would be stellar! I realize this is rather specific and probably just daydreaming but the former would be just as helpful. ^^
Have a wonderful if you read this, regardless of being able to answer.