I’ve got an annoying issue with some of my actions I can’t solve. I have a rig with several actions. Some were imported and some weren’t. Whenever I switch to an imported action in the dope sheet, then back to the non-imported, the non-imported action seems to inherit some loc & rot value from somewhere.
I created this graphic to show the problem visually.
I checked the NLA editor, that only had the one track. I don’t change anything else other than the action (e.g. the frame is always at 0, armature always in pose mode)
Not sure what your looking at. But you have some keyframes on frame 1 and some on frame 0. If one of those is an issue then that may be your issue. Is that what your looking at? The movement because of the resetting due to different keyframe positions? If you want them to be the new one, then you need to move your fallen off horse to frame 1 instead of frame 0.
One thing I notice is that there seems to be some data applied to the root bone in edit mode somehow - only for those 2 “imported” animations. So when you move to different frames the root bone moves… but it doesn’t on the knockedoffhorse (non-imported) animation.
Well anyway thanks for your input. I feel like I was so close to a solution. Annoyingly though I’ll have to do it the hard way and create some new animations specifically for that rig