Action Priorities Don't Work

I have an idle animation and a walk animation for my character. I set the idle animation’s priority to 1 and the walk animation’s priority to 0. I have the idle animation linked to an Always sensor and the walk animation linked to a Keyboard sensor set to the W key. Both the animations are set to loop stop. So when the game starts, the idle animation plays as it should, and when I press the W key the walk animation starts playing. The problem is, when I release the W key, the armature doesn’t revert back to the idle animation again. The walk animation just pauses and starts playing again when you push the W key again. I didn’t have this problem in Blender 2.63, but all versions after that have had this problem. I was wondering if anyone else has this problem, and if anyone has any suggestions on how I can fix this. Thanks! :smiley:

Try setting the sensors to active pulse mode… I think that’s what it’s called. The one with something like ‘’’ in a little button. This should recheck the priority/logic environment for the actions, thus correcting it. I hope.

Thanks! I the sensors to active pulse mode and it worked like a charm.:slight_smile: