I built a pair of cartoony eyes following the tutorial at http://calvin.sdlfk.org/calvin/CartoonEyes2/, using empties as IPO drivers for the eyelid objects’ transformation and handles for lattice deformation – I know I probably should’ve used shape keys, but the character has very simple geometry and this method was quick-and-dirty/easy. Now here’s the problem: I’ve been defining some Actions in the Action editor and hope to eventually sequence them in the NLE. However, I want to create some actions for “wink,” “blink,” “squint,” “shock,” etc manipulating the eye/eyelid. Everything I’ve read about Actions suggests they really only work with armatures. How do I include transforming empties in my actions? Appologies if this is a “simple/noob” question – I’ve looked at the manual, Noob to Pro, and the BSOD character animation tut with no success. I suppose I could parent the empties to bones in the armature, but that seems a little silly.