Activating a particle system through rigging?

Hello!

I’m planning to create my first complex rig and I have an idea, but I’m not sure if it’s feasible.

I’d like to rig my character so that moving a specific bone would trigger a series of particle systems representing a stylized flame.

I want to make him activate flames on his fists

Thanks!

Welcome!

Generally speaking, I’d say look into drivers.

You could use a bone’s rotation or location to drive the visibility of the emitter object to turn the flames off and on. You could also use bones to drive certain properties within a particle system, though some properties can’t be driven or animated unfortunately.