Hi,
I am giving a game design course based on blender and would like to demonstrate games in 3D. There appears to be no add-ons that allow active video. If a scened is played 30 fps, one camera handles the left eye (left back buffer in OpenGL) and the other camera the right eye (right back buffer in OpenGL). I looked at the blender source code and could not find where the scene was written and where the camera and projection matrices were specified. I am willing to code the stereo myself (since nobody appears to have done it). Can anybody help me, or provide me with an existing solution via script or other means? I am not interested in anaglyph.
I know that Blender 2.5 will have stereo built in, but the system is surely not stable, and I want to be able to use tutorials (of which plenty exist) to illustrate whatever I am teaching.
Thanks,
Gordon