When you for instance make a bevel, or a loop cut, you will first have the almost hidden tool panel at the left corner of the viewport to set divisions or bevel controls, but there are also controls popping up on the top bar of the viewports, and there is also controls in the tool menu of the numeric panel, and there is also the same controls in active tools and workspace settings ( wrench and screwdriver icon)
Now…when I try to use all those other three controls, it has no effect on the edited item at all…it´s just the main little black menu control that will let me change the mesh.
Blender 2.81 experimental.
And the latest 2.82 build…it´s the same.
Beats me why there are anything else than that little black menu for adjusting it, if the other ones isn´t working to change the edit, why do we even have those controls there?
Either I have missed activating something to get those to work, or it´s a bug or not intended to work at all?
What is working though, that is the sculpting mode and using the top menu or the active tool menu, or the numeric panel.