I was just killing time trying to do a Space Invaders game, when I found that the ‘laser beams’ my player ship created could not kill the baddies.
The beams are just cubes that ‘fire’ through Edit Object: Add “Cube”. They have built-in movement. I found, however, that the invader models, set to End Object (i.e. end themselves and disappear) when a beam came close, did not do so! It turns out, the game only checks the proximity of the ‘beam’ cubes when they are CREATED. If they are created close enough to the enemy, the enemy disappears (object Ends). If they are created too far away and then move close enough, nothing happens.
How do I solve this problem?
Thanks up front!