I got troubles getting something to work. I know the example I use can be done with a move actuator, but, for the sake of the question lets go with this use case.
I got a cube, keyframed with a rotation at frame 0.
Lets say I turn it 180° and keyframe it again at frame 180.
Now i want to press the keys, let’s say n, m to rotate clock and counterclockwise.
Is there a way to play an action frame by frame when pressing the keys?
It’s also thinkable to have an object property, let’s say “rot” and inc/dec it when pressing a key.
Is there a way to set the action actuator to frame(rot)?
I also noticed that when I want to increment a property when keeping a key pressed seems to be an issue, I am missing some sort of a “tick” or “main loop iteration”. If I add +1 to a property it adds it alright, but only triggers on “key pressed” not on “key held”.
Oh damn, I must’ve been blind not noticing this o.O
The question remains to me, how do I increment a property while the key is held, rather then when the key is pressed?