Actuator Action Ping Pong option in UPBGE 0.2.4 looks buggy - infinite loop

I am trying to implement a door open and close system using a single key Action Ping Pong 9) but it seems to be bugged in UPBGE 0.2.4. I tested it on normal Blender 2.79b bge and it worked correctly. Could someone confirm to me if it works or what I’m doing wrong? Follows UPBGE sample blend.Door Ping Pong Problem.blend (528.5 KB)

Use a bool property and a flipper. If isOpen, action plays and freezes at last frame. Else, action plays backwards and freezes at first frame.

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Thank you! Worked perfectly! :grinning: