I’m working on a project that requires a large amount of geometry data in a sort of “world building” scenario where subdivision surfaces are the primary means of modeling.
Because of the geometry amount, this would be very intense to render with full subdivision enabled for all objects.
I don’t know any python, but I’m wondering at the least if it is possible to write a script that reduced the subdivision level of the modifier based on camera distance, and also work with linked groups? For example, if the camera pulls away from the object at some given threshold it would turn the subdivision down by one, then by two at another threshold, if present.
Any ideas?
Cheers,
John