Hi everybody!
I’m making a long animation in Blender, just I though that could be a good idea to add
a new render engine called: GLSL.
Think about it, Now by default we have two render engines:
- Blender Internal.
- Yafray
But, It would be great if we have a third render engine called GLSL, where the frames were rendered using the internal “GLSL materials” mode of the Blender Game Engine. It would be very fast, Wouldn’t it?
Now, I don’t know the internals of Blender, How much time/effort would take implement this feature?