It does not need to be complex, even small things will do it.
[Edit]
I suggest to start with simple things, like rocks, poles, walls, stones, plants, fruits, grass, wood, clouds …
Also one or more grounds (floors) would be nice.
How about a skybox (keep an eye at the texture size)?
or changing the background color?
[/Edit]
RULES:
Keep it as small (memory) as posssible. There is a size restriction at BA!
Name all objects, meshes, materials and groups with meaningful names
Currently there is one Demo scene “_Outdoor” only, others might follow
Do not add directly to the demo scene, make a group (at your own scene) add a group instance (easier for a later linking)
[Edit] It is a 2.49b file and should for this test remain 2.49b.
[Edit] Please no GLSL - it is not supported by everyone (incl. me)
[Edit] Scale 1BU = 1 meter. A human character would be 1.6-1.8 BUs How to contribute:
Download the latest OutdoorItems_***.blend
Add a new scene “by yourname” (if not already present)
Add your objects to this scene
Create new (meaningful) groups
Add your objects to the groups
Add one or more group instances to the
demo scene _Outdoor
Add your name to the credits in the file How to post:
Go to “Add a Thing - outdoor environment” thread
Add a post anouncing that you add a new version (do not attach the file now!).
[LIST]
with that you “lock” the file from the previous poster
you have one hour to proceed:
Check the post above yours for it’s attached file.
If there is no attachement after one hour from anouncing, you can proceed with the latest attachement you can find
If the file is the file you already used:
Increase the filenames number by one
Edit your post and attach the file (do not add a new post!)
If it is not the one you already used:
Download the file
Increase the filenames number by one
Append your scene by appending <shift><F1> from your prepared file - the group information gets lost !
Two options: readd the group manually OR remove the objects and append the group from your file
Add one or more group instances to the
demo scene _Outdoor
Add your name to the credits in the file
Edit your post and attach the file (do not add a new post!)
[/LIST]I’m curious what we get ;).
Here is a video that shows (the long way) how to contribute when someone else posted before you were done.
Following my own rules:
I announce a rubberBall and a green floor (I suggest to replace it with something better ).
Good idea. Does the prop/item need to be static or can it have animation/scripting attached to it?
Would it help to set a limit for the texture sizes in the .blend and then have a .rar or online photo album where people can upload high res. versions of textures for those that want them?
Wow, Josip, the file is quite small now and 2.49 :yes:.
@battery, for this first thread I think it can be anything. You can animate if you want. I suggest not to add to much logic.
The theme is outdoor.
The style is freestyle.
It should be a blend, otherwise you can’t attach it to the post. Just for now, one-file-solutions please.
This thread is also a prototype to see what problems we might discover with such restrictions. As you see the rules are quite a lot, which shouldn’t be that difficult. Merging the different files, might be an issue. That’s why I produced this video. Does anyone know a better way? Maybe someone from a team project?
In a second step we can do a thread that allows multiple files.
i plan to try to add something solid to this effort as well in time, but in the meantime…
perhaps this could even be evolved into a blender based ‘scribblenauts’ game?
was just watching Good Game on tv last night, and the idea started to develop…
I made a few new objects. There are big changes, some of them may be too much.
Here’s a screenshot.
So Monster, is this too much? OutdoorItems_008.blend (176 KB)
Monster, I think you should always put the latest update in the first post so we don’t have to search. Can you please do that?
And one other thing. I am planing to make a little helicopter (chopper) so we can fly around. Is it ok to make things like that, i mean scripts ?
Could patch be used instead to keep the file updated? Or maybe just create an SVN project, community adds their objects to their own blend files in their own directory, and then update a Main.blend file in the root directory?